Rules: Bolter Discipline, Shock Assault
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
Categories: Configuration
Selections: Matched
Categories: Configuration
Categories: Stratagems
Categories: Character, Infantry, Faction: Officio Assassinorum, Faction: Imperium, Agent of the Imperium
Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes
Abilities: Abomination, Etherium, Life Drain, Psychic Assassin, Unit: Culexus Assassin, Weapon: Animus Speculum, Psyk-out Grenades
Abilities | Description |
---|---|
Abomination | This model can never be targeted or affected by psychic powers in any way. PSYKERS that are within 18" of any Culexus Assassins must subtract 2 from Psychic tests and Deny the witch tests they take. |
Etherium | Each time an enemy model attacks this model, the attacks are resolved as if the the attacker had a BS/WS of 6+ |
Life Drain | Armour saves cannot be taken against close combat attacks made by this model |
Psychic Assassin | This model can target a CHARACTER that is a PSYKER, even if it is not the closest enemy unit. In addition, this model can make an attack with a psyk-out grenade in the same phase it uses it's animus speculum. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Culexus Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Animus Speculum | 18" | Assault D3 | 5 | -4 | 1 | Change this weapon's type to Assault D6 if there are enemy PSYKERS within 18" of the bearer |
Psyk-out Grenades | 6" | Grenade D3 | 2 | 0 | 1 | Each time you roll a hit roll of 6+ for this weapon when targeting a PSYKER or DAEMON, the target suffers a mortal wound instead of the normal damage. Blast. |
Selections: Assault cannon [20pts], Heavy flamer [15pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Character, HQ, Vehicle, Bjorn The Fell-Handed, Dreadnought
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Ancient Tactician, Explodes (Dreadnought), Last of the Company of Russ, Legendary Tenacity, Smoke Launchers, Unit: Bjorn the Fell-handed, Weapon: Assault cannon, Heavy flamer, Trueclaw
Abilities | Description |
---|---|
Ancient Tactician | If your army is Battle-forged, you receive 1 additional Command Point if it includes Bjorn the Fell-handed. |
Explodes (Dreadnought) | If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield, on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds. |
Last of the Company of Russ | You can re-roll hit rolls of 1 for friendly SPACE WOLVES units that are within 6" of the model. |
Legendary Tenacity | Roll a D6 each time Bjorn the Fell-handed loses a wound; on a roll of 5+ that wound is not lost. |
Smoke Launchers | Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Bjorn the Fell-handed | 8" | 2+ | 2+ | 7 | 8 | 8 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target |
Trueclaw | Melee | Melee | +5 | -4 | D6 | You can re-roll failed wound rolls for this weapon. |
Categories: Faction: Adeptus Astartes, Character, HQ, Logan Grimnar, Faction: Space Wolves, Wolf Lord, Vehicle, Stormrider, Faction: Imperium, Cavalry
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Alpha Predator, Belt of Russ, High King of Fenris, The Great Wolf, Stat Damage - M/AddAttks: Stormrider Wound Track 1, Stormrider Wound Track 2, Stormrider Wound Track 3, Unit: Logan Grimnar on Stormrider, Weapon: Flurry of teeth and claws, Storm bolter, The Axe Morkai - One-handed, The Axe Morkai - Two-handed
Abilities | Description |
---|---|
Alpha Predator | You can re-roll failed charge rolls for this model. |
Belt of Russ | Provides the wearer with a 4+ invulnerable save. |
High King of Fenris | You do not need to take Morale tests for friendly WOLF GUARD units within 6" of Logan Grimnar. |
The Great Wolf | You can re-roll failed hit rolls for friendly SPACE WOLVES units that are within 6" of Logan Grimnar. |
Stat Damage - M/AddAttks | Remaining W | Movement | Additional Attacks |
---|---|---|---|
Stormrider Wound Track 1 | 7-12+ | 10" | 6 |
Stormrider Wound Track 2 | 4-6 | 7" | 5 |
Stormrider Wound Track 3 | 1-3 | 4" | 4 |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Logan Grimnar on Stormrider | * | 2+ | 2+ | 4 | 6 | 12 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Flurry of teeth and claws | Melee | Melee | 5 | -1 | 1 | After Logan Grimnar makes his close combat attacks, you can attack with Tyrnak and Fenrir, Make a number of additional attacks as shown in the damage chart, using this weapon profile. |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
The Axe Morkai - One-handed | Melee | Melee | +2 | -3 | D3 | - |
The Axe Morkai - Two-handed | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Selections: 6. Canticle of Hate, Jump Pack [1 PL, 25pts], Power fist [10pts], Tale of the Wolf King and the Lord of the Deeps, The Armour of Russ, Warlord
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Faction: Space Wolves, Wolf Priest, Fly, Jump Pack, Warlord
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: 6. Canticle of Hate, Healing Balms, Jump Pack Assault, Litany of Hate, Priest, Spiritual Leader, Tale of the Wolf King and the Lord of the Deeps, The Armour of Russ, Wolf Amulet, Unit: Wolf Priest (Jump Pack), Weapon: Crozius arcanum, Frag grenade, Krak grenade, Power fist
Abilities | Description |
---|---|
6. Canticle of Hate | If this litany is inspiring, add 2 to charge rolls made for friendly <CHAPTER> units whilst they are within 6" of this model. In addition, when a friendly <CHAPTER> unit makes a pile-in or consolidate move within 6" of this model, models in that unit can move up to an additional 3". This is not cumulative with any other ability that adds to a unit’s charge roll or increases the distance it can pile in or consolidate. |
Healing Balms | At the end of your Movement phase a Wolf Priest can attempt to heal a single model. To do so, select a SPACE WOLVES INFANTRY, BIKER or Cavalry unit within 3" of him. If that unit contains a wounded model, it is healed and immediately regains up to D3 lost wounds. A unit can only be the target of Healing Balms once each turn. |
Jump Pack Assault | If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any enemy models. |
Litany of Hate | If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly SPACE WOLVES units whilst their unit is within 6" of this model. |
Priest | This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle (pg 59). At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate:If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly SPACE WOLVES units whilst their unit is within 6" of this model. |
Spiritual Leader | All friendly SPACE WOLVES units within 6" of this model in the Morale phase can use its Leadership instead of their own. |
Tale of the Wolf King and the Lord of the Deeps | If this litany is inspiring, select one friendly SPACE WOLVES unit within 6" of this model. When resolving an attack made with a melee weapon by a model in that unit against a MONSTERor VEHICLE unit, add 1 to the Damage characteristic of that weapon for that attack |
The Armour of Russ | This model has a 4+ invulnerable save. In addition, at the start of the Fight phase, choose an enemy unit within 1" of this model. That unit cannot be chosen to fight in the Fight phase until all other units able to fight have done so. If the target unit has an ability that allows it to fight first in the Fight phase, it instead fights as if it didn’t have that ability. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place. |
Wolf Amulet | This model has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Wolf Priest (Jump Pack) | 12" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Crozius arcanum | Melee | Melee | +1 | -1 | 2 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Power fist | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Faction: Space Wolves, Troops
Rules: Angels of Death
Abilities: Combat Squads
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenade, Heavy Bolt Pistol, Krak grenade
Selections: Plasma Pistol [5pts]
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge
Abilities | Description |
---|---|
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Assault Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Assault Intercessor Sgt | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On an unmodified roll of 1, the bearer is destroyed after shooting with this weapon |
Selections: 4x Incursor [84pts], Incursor Sergeant [21pts]
Categories: Troops, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Infantry, Phobos, Primaris, Incursor Squad
Rules: Angels of Death, Defenders of Humanity, Hunters Unleashed, Savage Fury
Abilities: Combat Squads, Concealed Positions, Multi-spectrum array, Smoke Grenades
Abilities | Description |
---|---|
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. |
Concealed Positions | When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models. |
Multi-spectrum array | When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers. |
Smoke Grenades | Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for attacks made with ranged weapons that target this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Incursor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Incursor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. |
Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Faction: Space Wolves, Troops
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Weapon: Bolt rifle
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Selections: Thunder hammer [15pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Thunder hammer
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Primaris, Elites, Faction: Space Wolves
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Blade Parry, Tempormortis, Unit: Judiciar, Weapon:Absolver Bolt Pistol, Executioner Relic Blade, Frag grenade, Krak grenade
Abilities | Description |
---|---|
Blade Parry | This model has a 4+ invulnerable save against melee weapons. |
Tempormortis | At the start of each fight phase, select one enemy unit within 6" of this model. That unit cannot fight until all other eligible units have done so that phase |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Judiciar | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Absolver Bolt Pistol | 18" | Pistol 1 | 5 | -1 | 1 | - |
Executioner Relic Blade | Melee | Melee | +3 | -3 | 2 | Each unmodified wound roll of a 6 inflicts 1 mortal wound on the target in addition to any other damage |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Primaris, Elites, Faction: Space Wolves
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Blade Parry, Tempormortis, Unit: Judiciar, Weapon:Absolver Bolt Pistol, Executioner Relic Blade, Frag grenade, Krak grenade
Abilities | Description |
---|---|
Blade Parry | This model has a 4+ invulnerable save against melee weapons. |
Tempormortis | At the start of each fight phase, select one enemy unit within 6" of this model. That unit cannot fight until all other eligible units have done so that phase |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Judiciar | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Absolver Bolt Pistol | 18" | Pistol 1 | 5 | -1 | 1 | - |
Executioner Relic Blade | Melee | Melee | +3 | -3 | 2 | Each unmodified wound roll of a 6 inflicts 1 mortal wound on the target in addition to any other damage |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Crux Terminatus, Teleport Strike
Selections: Combi-plasma [10pts], Storm shield [4pts]
Rules: Combi Weapon
Abilities: Storm shield, Unit: Wolf Guard in Terminator Armour, Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Combi-plasma [10pts], Storm shield [4pts]
Rules: Combi Weapon
Abilities: Storm shield, Unit: Wolf Guard in Terminator Armour, Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Combi-plasma [10pts], Storm shield [4pts]
Rules: Combi Weapon
Abilities: Storm shield, Unit: Wolf Guard in Terminator Armour, Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Combi-plasma [10pts], Storm shield [4pts]
Rules: Combi Weapon
Abilities: Storm shield, Unit: Wolf Guard in Terminator Armour, Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge
Selections: Power axe [5pts], Storm shield [4pts]
Abilities: Storm shield, Unit: Wolf Guard Pack Leader in Terminator Armour, Weapon: Power axe
Abilities | Description |
---|---|
Crux Terminatus | This model has a 5+ invulnerable save. |
Storm shield | A model with a storm shield has a 3+ invulnerable save. |
Teleport Strike | During deployment, you can set up the model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Wolf Guard in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ |
Wolf Guard Pack Leader in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Plasma gun, Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
Plasma gun, Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. |
Power axe | Melee | Melee | +1 | -2 | 1 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Wulfen, Elites, Infantry
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Bounding Lope, Curse of the Wulfen (Hunt), Curse of the Wulfen (Kill), Death Frenzy, Unit: Wulfen
Selections: 4x Storm Shield [16pts], 4x Thunder Hammer [60pts]
Abilities: Storm Shield, Weapon: Thunder hammer
Unit: Wulfen
Selections: Frost claws [10pts]
Unit: Wulfen Pack Leader, Weapon: Frost claws
Abilities | Description |
---|---|
Bounding Lope | Models in this unit can Advance and charge in the same turn. |
Curse of the Wulfen (Hunt) | You can re-roll failed charge rolls for friendly SPACE WOLVES INFANTRY, BIKER and CAVALRY units that are within 6" of this unit at the start of the Charge phase. This range of this ability is doubled to 12" for friendly BLOOD CLAW units. |
Curse of the Wulfen (Kill) | You can make 1 additional attack for models in SPACE WOLVES INFANTRY, BIKER and CAVALRY units that are within 6" of any friendly unit with this ability when they make their attacks in the Fight phase. The range of this ability is doubled to 12" for BLOOD CLAW units. Units of WULFEN are not affected by this ability, nor are units that made a charge while within range of the Curse of the Wulfen (Hunt) ability. |
Death Frenzy | Roll a D6 each time a model in this unit loses a wound; on a roll of 5+ that wound is not lost. If a model in this unit is slain in the Fight phase, then once the enemy unit has finished making its attacks you can attack with that model before removing it as a casualty, even if it has already attacked that phase. This ability is not cumulative with the Great Company Banner ability. |
Storm Shield | A model equipped with a storm shield has a 3+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Wulfen | 7" | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 4+ |
Wulfen Pack Leader | 7" | 3+ | 5+ | 5 | 4 | 2 | 4 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frost claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon. |
Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Land Speeders, Vehicle, Faction: Space Wolves, Fast Attack
Rules: Angels of Death, Explodes, Hunters Unleashed, Savage Fury
Abilities: Anti-grav Upwash
Selections: Multi-melta [25pts], Multi-melta [25pts]
Unit: Land Speeder, Weapon: Multi-melta
Selections: Multi-melta [25pts], Multi-melta [25pts]
Unit: Land Speeder, Weapon: Multi-melta
Abilities | Description |
---|---|
Anti-grav Upwash | Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Land Speeder | 16" | 3+ | 3+ | 4 | 5 | 6 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Land Speeders, Vehicle, Faction: Space Wolves, Fast Attack
Rules: Angels of Death, Explodes, Hunters Unleashed, Savage Fury
Abilities: Anti-grav Upwash
Selections: Multi-melta [25pts], Multi-melta [25pts]
Unit: Land Speeder, Weapon: Multi-melta
Abilities | Description |
---|---|
Anti-grav Upwash | Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Land Speeder | 16" | 3+ | 3+ | 4 | 5 | 6 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
Selections: 2x Outrider [90pts], Outrider Sgt [45pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Fast Attack, Faction: Space Wolves, Outrider Squad
Rules: Angels of Death, Hunters Unleashed, Savage Fury
Abilities: Devastating Charge, Turbo-boost
Abilities | Description |
---|---|
Devastating Charge | If this unit makes a charge move, add 2 to the attacks characteristic of models in this unit until the end of the turn. |
Turbo-boost | When this model Advances add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Outrider | 14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ |
Outrider Sgt | 14" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Astartes Chainsword | Melee | Melee | User | -1 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | Blast. |
Heavy Bolt Pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Twin Bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 |
Selections: 2x Storm Bolters [6pts]
Categories: Dedicated Transport, Impulsor, Fly, Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Transport, Faction: Space Wolves
Rules: Angels of Death, Explodes (6"/D3), Hunters Unleashed, Savage Fury
Abilities: Assault Vehicle, Hover Tank, Explosion: Impulsor, Transport: Impulsor, Unit: Impulsor, Weapon: Storm bolter, Wound Track: Impulsor Wound Track 1, Impulsor Wound Track 2, Impulsor Wound Track 3
Abilities | Description |
---|---|
Assault Vehicle | After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn. |
Hover Tank | Distances and ranges are always measured to and from this model's hull even though it has a base. |
Explosion | Dice roll | Distance | Mortal wounds |
---|---|---|---|
Impulsor |
Transport | Capacity |
---|---|
Impulsor | This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Impulsor | * | 6+ | * | 7 | 7 | 11 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
---|---|---|---|---|
Impulsor Wound Track 1 | 6-11+ | 14" | 3+ | 3 |
Impulsor Wound Track 2 | 3-5 | 7" | 4+ | D3 |
Impulsor Wound Track 3 | 1-2 | 4" | 5+ | 1 |